Community
Ask questions, share renders and help decide what Quinray does next. The team that builds Quinray answers here.
Join in
Where to find us
Forum
Coming soonQuestions, workflows, bug reports and feature requests that stay searchable. Sign in with your Quinray account.
Discord
Chat with the team and other artists, get help fast, and hear about new beta builds first.
Gallery and challenges
Coming soonShow what you made with Quinray. Regular challenges, with winning images in the Gallery under the artist’s name.
Roadmap and changelog
What we are building now, what comes next, and what changed in each beta.
Roadmap
What we are building
Phase 1: replace V-Ray, Corona and Vantage in daily work, better and lighter. Phase 2: beautiful by default, with quick control of 3ds Max and Blender from the rendered view. Phase 3: AI.
Changelog
- Beta
View modes, faster first start and more V-Ray material maps.
- newView modes and render elements: Beauty, Diffuse, Lighting, GI, Reflection, Refraction, Self-illumination, Normals, Z-depth, Alpha, Object and Material ID
- newLight linking (include / exclude) from 3ds Max and Blender
- newMetalness, IOR, coat, sheen and refraction roughness maps; anisotropy
- newComposition guides and Scene statistics
- improvedMuch faster first-time shader compilation and first scene open, without “Not Responding”
- improvedFaster response when dragging objects, cameras and lights over Live Link
- improvedFrosted glass and anisotropy rotation maps now match V-Ray
- improvedLights seen through clear and frosted glass now match V-Ray
- improvedTwo-column panel layout; Live Link progress inside 3ds Max; narrow-window toolbar
- Beta
Quinray light, camera and material in 3ds Max, and full undo.
- newQuinray Light, Camera and Material in 3ds Max, with V-Ray and Corona conversion
- newLive Link adds objects without preparing the whole scene again
- newFull undo / redo, Preferences and a custom resolution per camera
- improvedHDRI orientation and V-Ray light spread match V-Ray
- improvedHDRI changes in 3ds Max update live; sharper on high-DPI screens
Roadmap
In progress
- Every V-Ray and Corona materialPhase 1
Done: VRayMtl, glass, coat, Multi/Sub-object, Blend and Layered, VRayDirt, displacement, Corona lights and sun/sky. Next: SSS and translucency, hair, more procedural maps, CarPaint.
- Live Link on a par with VantagePhase 1
Adding and deleting objects while linked, lower latency on very large scenes.
- Blender on a par with 3ds MaxPhase 1
Cycles materials, lights and F12 render are in. Next: adding objects live, subsurface and anisotropy, testing Blender 3.6 and 4.x.
- Animation from 3ds Max and BlenderPhase 1
Done: deforming meshes, animated materials and visibility per frame. Next: smoother motion with the DLSS denoiser, full Blender testing.
- Vantage-class speed with less VRAMPhase 1
Texture streaming is built. Next: measured A/B against Vantage on real studio scenes.
- Lightmix, Light Lister and two-way Live LinkNext beta build
Done, in the next beta build: light and material edits in Quinray write back to 3ds Max, one undo step each; material and placement edits write back to Blender.
- Scene states per viewNext beta build
Done, in the next beta build: lighting, layout and materials per camera, with a high-quality render queue.
- Quinray Player (.quinray packages)Next beta build
Done, in the next beta build: publish a scene as one file; clients open it in Quinray Player.
- Automatic updates with stable and beta channelsNext beta build
Built and tested; switched on with the first published update.
Planned
- Beautiful by defaultPhase 2
Live Link and it already looks right; you only adjust for art direction.
- Quick 3ds Max and Blender control from the rendered viewPhase 2
- Quinray Player streaming by link
Publish a scene and share a browser link.
- AI featuresPhase 3